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	<title>Komoku Games</title>
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	<link>http://komokugames.wordpress.com</link>
	<description>Game development Blog</description>
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		<title>Komoku Games</title>
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		<title>Pepper is Alone</title>
		<link>http://komokugames.wordpress.com/2010/01/02/pepper-is-alone/</link>
		<comments>http://komokugames.wordpress.com/2010/01/02/pepper-is-alone/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 07:08:14 +0000</pubDate>
		<dc:creator>alejo84ar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://komokugames.wordpress.com/?p=40</guid>
		<description><![CDATA[A few weeks ago I finished my personal project &#8220;Question of Love&#8221; a quiz game, It took more than two weeks, the game is very simple just a couple of levels. It was a gift I gave to my girlfriend. I&#8217;m onto a new project called &#8220;Pepper is Alone&#8221; about the style of play we [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=komokugames.wordpress.com&amp;blog=10333671&amp;post=40&amp;subd=komokugames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://komokugames.files.wordpress.com/2010/01/1erafoto1.png"><img class="alignnone size-full wp-image-43" title="1erafoto" src="http://komokugames.files.wordpress.com/2010/01/1erafoto1.png?w=510" alt=""   /></a></p>
<p>A few weeks ago I finished my personal project &#8220;Question of Love&#8221; a quiz game, It took more than two weeks, the game is very simple just a couple of levels. It was a gift I gave to my girlfriend.</p>
<p>I&#8217;m onto a new project called &#8220;Pepper is Alone&#8221; about the style of play we can say that going to be a puzzle, adventure and some platform game. At soon I made the first 3 rooms, (the menu) I hope that in these weeks of vacation ends with the first game levels.<br />
Pepper is Alone is made with Game Maker 7.0 uses Adobe Flash for everything connected with the sprites and the background with Paint.net</p>
<p>See you</p>
<p>Greetings,<br />
Alejo</p>
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			<media:title type="html">alejo84ar</media:title>
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		<title>My first project</title>
		<link>http://komokugames.wordpress.com/2009/12/19/my-first-project/</link>
		<comments>http://komokugames.wordpress.com/2009/12/19/my-first-project/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 06:59:13 +0000</pubDate>
		<dc:creator>alejo84ar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://komokugames.wordpress.com/?p=34</guid>
		<description><![CDATA[I started my first projetc is called &#8221; Questions of Love &#8220;. Really i don´t know to much about programming but i take some risks. It´s a Quiz game made with game maker 7. The truth is that I quite like GM, it&#8217;s much easier than other languages like c + + or c#, Bv. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=komokugames.wordpress.com&amp;blog=10333671&amp;post=34&amp;subd=komokugames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://komokugames.files.wordpress.com/2009/12/1stcap.jpg"><img class="alignnone size-medium wp-image-35" title="1stcap" src="http://komokugames.files.wordpress.com/2009/12/1stcap.jpg?w=300&#038;h=235" alt="" width="300" height="235" /></a></p>
<p>I started my first projetc is called &#8221; Questions of Love &#8220;. Really i don´t know to much about programming but i take some risks.</p>
<p>It´s a Quiz game made with game maker 7. The truth is that I quite like GM, it&#8217;s much easier than other languages like c + + or c#, Bv.</p>
<p>I just finished with the intro which occupies 3 rooms, tomorrow i will start with the middle game, i have the background, sprites and sounds.</p>
<p>When I finish, I hope that next week, I put a video on youtube</p>
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			<media:title type="html">alejo84ar</media:title>
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		<title>Keyboard Input</title>
		<link>http://komokugames.wordpress.com/2009/12/03/keyboard-input/</link>
		<comments>http://komokugames.wordpress.com/2009/12/03/keyboard-input/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 20:51:38 +0000</pubDate>
		<dc:creator>alejo84ar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://komokugames.wordpress.com/?p=29</guid>
		<description><![CDATA[Hi today I bring an issue that I watched last week about keyboard input in XNA. It is an interesting topic, I like it to much, but it was a little complicated. I use an example from learining XNA Book. Keyboard input is handled via the Keyboard class, Which Is In The Microsoft.XNA. Framework.Input namespace. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=komokugames.wordpress.com&amp;blog=10333671&amp;post=29&amp;subd=komokugames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://komokugames.files.wordpress.com/2009/12/wasd_vs_arrows.jpg"><img class="alignnone size-medium wp-image-30" title="wasd_vs_arrows" src="http://komokugames.files.wordpress.com/2009/12/wasd_vs_arrows.jpg?w=300&#038;h=149" alt="" width="300" height="149" /></a></p>
<p>Hi today I bring an issue that I watched last week about keyboard input in XNA.<br />
It is an interesting topic, I like it to much, but it was a little complicated.<br />
I use an example from learining XNA Book.<br />
Keyboard input is handled via the Keyboard class, Which Is In The Microsoft.XNA.<br />
Framework.Input namespace.</p>
<p>Add these class-level variables at the top of your class:</p>
<p>Vector2 ringsPosition = Vector2.Zero;<br />
const float ringsSpeed = 6;</p>
<p>So, go ahead and add the following code to the end of your Update method, just before the call to base.Update:</p>
<p>KeyboardState keyboardState = Keyboard.GetState ();<br />
if (keyboardState.IsKeyDown (Keys.Left))<br />
ringsPosition.X -= ringsSpeed;<br />
if (keyboardState.IsKeyDown (Keys.Right))<br />
ringsPosition.X + = ringsSpeed;<br />
if (keyboardState.IsKeyDown (Keys.Up))<br />
ringsPosition.Y -= ringsSpeed;<br />
if (keyboardState.IsKeyDown (Keys.Down))<br />
ringsPosition.Y + = ringsSpeed;</p>
<p>Regards</p>
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			<media:title type="html">alejo84ar</media:title>
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		<title>Links About XNA</title>
		<link>http://komokugames.wordpress.com/2009/11/20/links-about-xna/</link>
		<comments>http://komokugames.wordpress.com/2009/11/20/links-about-xna/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 23:35:12 +0000</pubDate>
		<dc:creator>alejo84ar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://komokugames.wordpress.com/?p=26</guid>
		<description><![CDATA[Hi, In my third post I bring you some interesting links about XNA : XNA Team Blog http://blogs.msdn.com/xna/ XNA Creator Club http://creators.xna.com/en-US Riemers XNA tutorials http://www.riemers.net/index.php Nuclex http://www.nuclex.org/ Sharky´s Air Legends http://sharky.bluecog.co.nz/ Benjamin Nitschke´s http://abi.exdream.com/Blog/ &#160; Enjoy &#160; Bye<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=komokugames.wordpress.com&amp;blog=10333671&amp;post=26&amp;subd=komokugames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>In my third post I bring you some interesting links about XNA :</p>
<p>XNA Team Blog</p>
<p><a href="http://blogs.msdn.com/xna/">http://blogs.msdn.com/xna/</a></p>
<p>XNA Creator Club</p>
<p><a href="http://creators.xna.com/en-US">http://creators.xna.com/en-US</a></p>
<p>Riemers XNA tutorials</p>
<p><a href="http://www.riemers.net/index.php">http://www.riemers.net/index.php</a></p>
<p>Nuclex</p>
<p><a href="http://www.nuclex.org/">http://www.nuclex.org/</a></p>
<p>Sharky´s Air Legends</p>
<p><a href="http://sharky.bluecog.co.nz/">http://sharky.bluecog.co.nz/</a></p>
<p>Benjamin Nitschke´s</p>
<p><a href="http://abi.exdream.com/Blog/">http://abi.exdream.com/Blog/</a></p>
<p>&nbsp;</p>
<p>Enjoy</p>
<p>&nbsp;</p>
<p>Bye</p>
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			<media:title type="html">alejo84ar</media:title>
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		<title>Game loop</title>
		<link>http://komokugames.wordpress.com/2009/11/14/game-loop/</link>
		<comments>http://komokugames.wordpress.com/2009/11/14/game-loop/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 19:39:45 +0000</pubDate>
		<dc:creator>alejo84ar</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://komokugames.wordpress.com/?p=23</guid>
		<description><![CDATA[Hi, In my second post I wanted to bring you a few lines of the book I&#8217;m reading that I find very interesting and I want to share with you.It´s about game loop and his two method, the draw and update method. &#8220;Essentially, a game loop consists of a series of methods that are called [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=komokugames.wordpress.com&amp;blog=10333671&amp;post=23&amp;subd=komokugames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>In my second post I wanted to bring you a few lines of the book I&#8217;m reading that I find very interesting and I want to share with you.It´s about game loop and his two method, the draw and update method.</p>
<p>&#8220;Essentially, a game loop consists of a series of methods that are called over and over<br />
until the game ends. In XNA, the game loop consists of only two methods: Update<br />
and Draw. For now, you can think of the game loop in these terms: all logic that<br />
affects the actual game play will be done in the Update or the Draw method. The Draw<br />
method is typically used, surprisingly enough, to draw things. You should try to do<br />
as little as possible in the Draw method other than draw your scene. Everything else<br />
needed to run your game (which eventually will involve moving objects, checking for<br />
collisions, updating scores, checking for end-game logic, etc.) should take place in<br />
the Update method.&#8221; Learning XNA 3.0 by Aaron Reed</p>
<p>&nbsp;</p>
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